Media Summary: This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... The Renegade (Source Engine) Cascaded Shadow Mapping + PBR Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.
Source Engine Realistic Shadows Part - Detailed Analysis & Overview
This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... The Renegade (Source Engine) Cascaded Shadow Mapping + PBR Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. In this tutorial I demonstrate how to enable the Texture context: mira/relows/nadsu (person talking) made video on noclick talking about him "unfairly" calling a modpack bad I made joke ... From this short video You will learn how to create a realistic static shadows from brushes. Map Example - ...
The code was not written by me, it was written by celisej567. This is just a demonstration of what his CSM looks like. Download ... I finally made it.. I finally got my dynamic lighting to work (more or less) on the