Media Summary: An explanation of the technology behind the This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.

Source Engine Dynamic Shadows - Detailed Analysis & Overview

An explanation of the technology behind the This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. Devlog video about "Homegrown", a casual farming game I'm creating using my own This is a simple yet nice-to-look-at test for the Check out Will's portfolio here: www.willgranda.com.

Work in progress. This system allows for nearly infinite customization of sky, using env_projectedtexture instead of the usual

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The Secret Behind Source's Lighting
TF2's Shadow Problem
Dynamic Shadows in the Source Engine
Source Engine: Dynamic Shadows Test
Dynamic shadows in Source Engine
Source Engine Dynamic shadows
Source Engine Dynamic Shadows 2
shadows in source engine
How to get "dynamic shadows" in Half-Life 2 (env_projectedtexture)
How I Implemented Shadows in my Game Engine
Source Engine Dynamic Lighting (Test)
de_prime - How Far from the Source can it get?
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The Secret Behind Source's Lighting

The Secret Behind Source's Lighting

An explanation of the technology behind the

TF2's Shadow Problem

TF2's Shadow Problem

Lighting

Sponsored
Dynamic Shadows in the Source Engine

Dynamic Shadows in the Source Engine

This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ...

Source Engine: Dynamic Shadows Test

Source Engine: Dynamic Shadows Test

Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.

Dynamic shadows in Source Engine

Dynamic shadows in Source Engine

Testing a

Sponsored
Source Engine Dynamic shadows

Source Engine Dynamic shadows

Testing out the

Source Engine Dynamic Shadows 2

Source Engine Dynamic Shadows 2

Dynamic lighting

shadows in source engine

shadows in source engine

shadows in source engine

How to get "dynamic shadows" in Half-Life 2 (env_projectedtexture)

How to get "dynamic shadows" in Half-Life 2 (env_projectedtexture)

A quick way to get

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own

Source Engine Dynamic Lighting (Test)

Source Engine Dynamic Lighting (Test)

This is a simple yet nice-to-look-at test for the

de_prime - How Far from the Source can it get?

de_prime - How Far from the Source can it get?

Check out Will's portfolio here: www.willgranda.com.

Source Engine Semi-Dynamic Lighting

Source Engine Semi-Dynamic Lighting

Source Engine Semi-Dynamic Lighting

Portal 2 engine sun with dynamic shadows

Portal 2 engine sun with dynamic shadows

It's sunlight_shadow_control https://youtu.be/TYHcnEguDOg.

Source engine dynamic lighting and sky system

Source engine dynamic lighting and sky system

Work in progress. This system allows for nearly infinite customization of sky,

Source engine realistic shadows

Source engine realistic shadows

Shadows

Dynamic Shadows

Dynamic Shadows

Dynamic Shadows

Source Engine - Dynamic Lights & Shadows test

Source Engine - Dynamic Lights & Shadows test

Today i am testing

CoolSource SDK: Dynamic Lighting

CoolSource SDK: Dynamic Lighting

All

source env_projectedtexture dynamic lighting

source env_projectedtexture dynamic lighting

using env_projectedtexture instead of the usual

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