Media Summary: An explanation of the technology behind the This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.
Source Engine Dynamic Shadows - Detailed Analysis & Overview
An explanation of the technology behind the This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. Devlog video about "Homegrown", a casual farming game I'm creating using my own This is a simple yet nice-to-look-at test for the Check out Will's portfolio here: www.willgranda.com.
Work in progress. This system allows for nearly infinite customization of sky, using env_projectedtexture instead of the usual