Media Summary: This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... An explanation of the technology behind the Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.
Dynamic Shadows In Source Engine - Detailed Analysis & Overview
This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... An explanation of the technology behind the Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. This video showcases a deferred rendering port in my using env_projectedtexture instead of the usual This video is made by "Maxofs2d". I re-uploaded it because I tried searching for it on youtube but eventually can't find it. so here ...
This is a simple yet nice-to-look-at test for the