Media Summary: In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ... How to set up a HL mod folder and make a little code change. Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ...

Source Sdk Tutorials Half Life - Detailed Analysis & Overview

In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ... How to set up a HL mod folder and make a little code change. Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ... func_areaportal and hint / skip textures explained in this Hello everyone and welcome to a new (probably short) series of videos I do involving the The beginning bit has changed, choose the 2009 engine version, then ddouble click on REFRESH

Please email me at Freezingfire62.com with questions.

Photo Gallery

20+ YEAR OLD C++ Code of Half Life 2
What's Good Lighting in Source?
Half-Life SDK Programming #3.3: Advanced animation
Half-Life SDK Programming #1: Initial setup
Source SDK in 30 seconds - Water
Half-Life SDK Programming #4.1: Creating new weapons
Light Textures in Source SDK (Half Life 2)
Source SDK Tutorial - Optimizing
Hammer Tutorial 23 - Wake Up Sequence From Half-Life 2 And Portal
Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader]
Half-Life SDK Programming #0: Introduction
Source SDK Tutorial - Setting up
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20+ YEAR OLD C++ Code of Half Life 2

20+ YEAR OLD C++ Code of Half Life 2

This code made

What's Good Lighting in Source?

What's Good Lighting in Source?

Trying out different lighting in a

Sponsored
Half-Life SDK Programming #3.3: Advanced animation

Half-Life SDK Programming #3.3: Advanced animation

In this video, we'll talk about attachments, controllers, hitboxes and animation events. Not how to make them! But how to program ...

Half-Life SDK Programming #1: Initial setup

Half-Life SDK Programming #1: Initial setup

How to set up a HL mod folder and make a little code change.

Source SDK in 30 seconds - Water

Source SDK in 30 seconds - Water

The first of hopefully MANY

Sponsored
Half-Life SDK Programming #4.1: Creating new weapons

Half-Life SDK Programming #4.1: Creating new weapons

Creating NEW weapon classes! Let's go! The video is a bit rushed so I could release it right before Opposing The Bar, closed ...

Light Textures in Source SDK (Half Life 2)

Light Textures in Source SDK (Half Life 2)

A demo of the textures in

Source SDK Tutorial - Optimizing

Source SDK Tutorial - Optimizing

func_areaportal and hint / skip textures explained in this

Hammer Tutorial 23 - Wake Up Sequence From Half-Life 2 And Portal

Hammer Tutorial 23 - Wake Up Sequence From Half-Life 2 And Portal

Hello everyone and welcome to another

Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader]

Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader]

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Half-Life SDK Programming #0: Introduction

Half-Life SDK Programming #0: Introduction

Ever wondered how

Source SDK Tutorial - Setting up

Source SDK Tutorial - Setting up

The beginning bit has changed, choose the 2009 engine version, then ddouble click on REFRESH

Source SDK - Moveable Trains (func_tanktrain)

Source SDK - Moveable Trains (func_tanktrain)

A fairly basic

source sdk guide for dummies

source sdk guide for dummies

Please email me at Freezingfire62@gmail.com with questions.

Source SDK Hammer Editor: Scripted Sequences Test.

Source SDK Hammer Editor: Scripted Sequences Test.

Lemming tests stuff.

Quick Start Guide to Modding in Half-Life: Creating Your First GoldSrc or Source Mod!

Quick Start Guide to Modding in Half-Life: Creating Your First GoldSrc or Source Mod!

Dive into the world of

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