Media Summary: My third devlog; I started my journey in OpenGL C++ Today, we're going to take the next step in our infrastructure for Broadcasted live on Twitch -- Watch live at
Game Engine Programming 059 1 - Detailed Analysis & Overview
My third devlog; I started my journey in OpenGL C++ Today, we're going to take the next step in our infrastructure for Broadcasted live on Twitch -- Watch live at Game Engine Programming: Animation Playback (part 1) In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... After having completed the implementation of render items, we've almost everything in place in order to render our geometry.
In this episode, we're going to add render items to the We start making a new, better animation file format for the new In this video we take another step towards the view system by setting up structures for render targets and configurable ...